- Added “Empty” text floater when base weapon is out of bullets.
- Capture the Flag gameplay added.
- Stage lighting now pastes to texture, greatly reduced overdraw.
- Avery’s Saloon loading screen detail added.
- Avery’s Saloon interior dust added.
- Weapon Powerups added back to Banditos based on player feedback.
- Players now spawn at a set # of semi-random locations at the start of each round.
- If a single Player wins a majority of Rounds before the last Round, the Match ends.
- Reduced opacity of explosion damage decals.
- Projectile lighting now overlays different on top of platforms, appearing above explosion damage.
- Slightly increased player fall max speed.
- Campfire lighting now flickers more.
- If a player is skipped over (eg P1 & P3 join, but not P2), projectile appearance and behaviors are now assigned correctly.
- Projectile collision with platforms on Saloon stage now work correctly.
- Knife projectile now properly collides with barrel.
- Powerups can no longer spawn in the same place.