Sombrero Build 0.899.7.7994

Category : SombreroDev
Date : August 19, 2016


  • CTF Flag holder synced in online multiplayer.
  • Only the peer that owns the Player will cause the Player to respawn and relocate. This should be synced across peers.
  • To lessen Player Movement jitter in online matches, when a peer receives a new Player Input update the X/Y position will only be updated if it’s over a specified amount of position error.
  • Player death is triggered by the Peer that controls the Player during Online play.


  • Text size for connection messages during joining/creating a match now matches the size of the same message during Quickplay.


  • Removed circle of arrows around dropped CTF Flag.
  • Changed VFX layer blending modes for Powerups, Banditos Idol & Loot objects for optimization purposes (removed transparency, additive blend applied).
  • Player now returns to previous menu during Online play menus instead of always returning to the Main menu.
  • Pause menu during Online play now displays “Leave” message instead of “Main Menu” in the available options.


  • CTF Flag will push itself out of colliders when overlapping a collider when it’s loose.
  • Fixed a sync issue with the Master peer not visually updating its Round timer.

Known Issues:

  • Some particle effects aren’t triggering in online play.
  • Character maps aren’t synced in Online play or when a Player first joins a room with other Players in it.
  • Join menu buttons appear behind “Ready!” message in online play if Players are set to ready when another Player joins.
  • Only some Player input functions correctly during Online play, and only some parts of gameplay are synced.
  • Holding UP at the top of a Ladder will cause the player to repeatedly send commands in online play, and may cause sync issues. This will be fixed in a future build.

Items surrounded by a bubble have been synced in Online play.