Sombrero Build 1.2.5

Category : SombreroDev
Date : February 15, 2017

New:

  • A Tie/Draw check is now done for both Rounds & Matches. Currently if Players are tied with their Round wins at the end of the Match, no Match winner is found – the tiebreaker/showdown mechanics don’t exist yet, I’m still thinking through what those mechanics should be.

    This change involved touching all of the code related to scoring, to reduce a lot of duplicate functionality and to make the new functionality related to Ties/Draws cleaner to implement/manage. These changes can be tested independent of the tiebreaker mechanics, and because so many systems were touched they can/should be tested prior to tiebreaker mechanic completion – any bugs may result in those mechanics failing.

    Below is a list of systems that were touched and need re-testing, both locally & online.
    • Player Scoring HUD updates in all gameplay modes:
      • LOOT: Loot pickup
      • LOOT: Cash Drop pickup
      • DEATHMATCH: Death by projectile/ricochet/explosion/stage hazard
      • CTFLAG: Flag capture
      • BANDITOS: Idol time
    • Declaring Round Winner, including display on HUD
    • Declaring no Round Winner, including display on HUD
    • Declaring Round Draw, including display on HUD
    • Declaring Match Winner, including display on HUD
    • Declaring no Match Winner, including display on HUD
    • Declaring Match Draw, including display on HUD (currently same as no Match Winner)

Changes:

  • Minimum Round Length lowered to 15.
  • When selecting the Random gameplay style, customization options for every gameplay mode are shown.
  • Added another particle effect to explosions
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